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Background[edit | edit source]
In Gielinor, the realm of RuneScape, Morvran is an Elven Slayer Master. He resides in Prifddinas ("The Crystal City") and is currently the highest level Slayer Master in RuneScape. Players must have a slayer level of 85 and combat of 120 to access his tasks. During the Elven Civil War, he was Head of Intelligence for the Iorwerth Clan and led a warband whose duty was to assassinate enemies along with Essyllt. When the war ended and Lord Iorwerth was killed by the Dark Lord, Morvran relinquished his position as next-in-line for lordship, allowing Iestin Edern to lead the Iorwerth clan. Instead, he chose to study combat and various dangerous creatures that require special techniques to kill.
Playstyle[edit | edit source]
As a slayer master, it's no surprise that Morvran's play style revolves around...well, slaying things. His defining thematics are the card effects "Slayer Task" and "Aggressive." Slayer tasks are mini quests to kill a family-type of creature cards, such as the Beast family or Kalphite family. These quests confer some of the strongest effects in the game; however, their power depends on the number of family-specific creatures killed in that same chapter. There's emphasis on family-specific creatures—these need to be creature cards and they must be in the same family type to count—and emphasis on being in the same chapter—creatures killed in other chapters will not count toward a slayer task. The tasks therefore go at the end of a chapter, and Morvran aims to slot 3 creatures of the appropriate family type prior to it.
An example of a slayer task is Strength in Numbers, a goblin slayer task. For every goblin killed in that chapter, Morvran draws another goblin card and deals 2 damage to the rival. If the maximum of 3 goblins were played that chapter, the slayer task confers a draw 3 + deal 6 damage to rival at absolutely zero cost. This is the immense potential value of a slayer task reward. Morvran's playstyle revolves around optimizing particular slayer tasks by preparing decks full of certain families of creatures. There may be one family type or multiple families in a deck (although more than 2 family types would be difficult to reliably fit in), as well as mixing family-specific slayer tasks with deviating family types that still fit the overarching theme of the deck (ex. aggressive or base attack ramp), all depending on what the player finds best.
The Aggressive card effect is so far unique to Morvran with the sole exception of the diamond card Morwenna. Aggressive adds an element of risk to Morvran's predatory playstyle by giving creatures the first strike in combat. This means Morvran is guaranteed to take the creature's attack at least once if he wishes to slay it. Care must be taken around aggressive creatures with high attacks like the Iowerth Hellhound. Morvran can also share this risk with his rival via Rush of Blood, which makes the rival's next creature aggressive. This can punish deck types that run large monsters and has synergy with the diamond slayer task Deadly Prey, which reapplies the damage from all aggressive creatures in a chapter onto the rival, making a card like Rush of Blood effectively apply twice.
Slayer-Task Themes[edit | edit source]
Beast-Slayer Themes[edit | edit source]
Beasts bring a sustain + base attack theme. The Beastmaster task restores 4 health for each Beast slain in that chapter. Traditionally popular cards like Dagannoth Sentinel, White Wolf, and KGP Agent are even more effective within a Morvran deck with a beast theme, but Morvran-specific cards like Dungeon Spider and Dire Wolf are equally strong contenders. Unicorn is one of the strongest sustain cards in the game and clocks in at a relatively mild 7 health for its value.
Demon-Slayer Themes[edit | edit source]
Demons continue their strike+exhaust theme. Abyssal Demon removes exhaust from a demon, enabling combos with cards like To'Kash, where his immense 6 temporary attack can be carried into another strike from a follow up demon. The slayer task, Anger of Delrith, delivers another strike to the rival, and it takes demons' exhaust feature into account, requiring only 2 demons be slain before it. Finally, the Traitorous Imp finds use in almost any Morvran deck by drawing a slayer task as its reward. Naturally, aside from exploring a strike theme, the exhaust effect may also be taken advantage of by synergy with Relicym's Balm.
Goblin-Slayer Themes[edit | edit source]
Goblins unleash an aggressive style of play to overwhelm the rival with early damage. Two cards are important here: the slayer task Strength in Numbers, and the slayer-task-themed creature, Hollowtoof. Strength in Numbers adds reasonable chip damage and helps set up the goblin deck's aggro engine with further card draw. Stinkears has strong synergy here by drawing 2 goblins with his death. Hollowtoof deals 2 damage to the rival, and another 2 damage for each goblin slain prior (himself included). In combination with Sergeant Grimspike, goblin chapters can hit explosive numbers in damage with 1-2 Grimspikes, 1-2 Hollowtoofs, and maybe a Strength in Numbers to cap it off if necessary. Sergeant Slimetoes also deserves mention, as the best accessible reach card in the game is also a goblin and combos well into slayer-task chapters with a big creature like Grimspike's 10 health.
Kalphite-Slayer Themes[edit | edit source]
Kalphites follow a similar pattern to Beast decks, focusing on armour rather than health gain, but still providing significant AP-gain potential. The neutral Kalphite cards also tend to proffer good sums of gold, making the deck well funded. Kalphites are one of the largest families in the game and have effects ranging from damage in Oozing Kalphite to weapon removal with Kalphite Emissary, paving the way for interesting utility nuances to the deck archetype. The Kalphite slayer task is Woven Carapace, which adds 5 armour for each Kalphite slain. The AP-gain engine is the diamond Morvran card, Kalphite Queen. Due to being reliant on a diamond card for a win condition, this deck archetype may not be advisable for starting players, at least not without being in conjunction with some other source for a win condition. Kalphite Egg can be used to selectively draw the Queen–notably this is not the same as Kalphite Egg Chamber, which has abysmal odds of drawing the queen.
Ogre-Slayer Themes[edit | edit source]
Ogres so far provide more supportive effects. Their signature card is Charging Monsters, which has insane ramping potential (especially with Gorad). However, the ogre theme lacks a defined win condition. Their slayer task, Toughened Warrior, is incredibly underwhelming, and therefore the win condition for ogres must be sought elsewhere. Still, the Ogres themselves have some useful effects to warrant placing them into any deck, and Charging Monsters may be enough to build a deck around that. The Ogre Warlord rewards base attack and simultaneously functions as rival armour removal, with a small sustain benefit to the player. Ogre Chieftain is one of the most punishing counters to high-attack decks like AP Vanescula or Weapon Linza. Jogre Shaman complements the chieftain with reasonably reliable burst. As more ogre cards are added, this deck archetype may better flesh itself out.
Neutral-Slayer Themes[edit | edit source]
Neutral slayer tasks include Level Up and Zogre Mauler. Level Up, along with Vanescula's Vampyre Power, are the only cards that increase a legend's maximum health beyond 30. It requires 3 creatures be slain prior to it. Maximum health bonuses also function as heals, since they add the same health when the maximum limit is increased. Zogre Mauler adds a creature to your hand for each creature the rival killed on their turn, meaning Zogre Mauler is the only slayer task not reliant on your chapter in any way: you can place it at the end of a chapter, play anything before it, but still get cheap card draw. This makes it a potentially good value card versus creature decks.
Counters[edit | edit source]
Defeating Morvran depends on readily identifying his deck type. Look for non-value cards that wouldn't typically be played unless they were needed for a slayer-task theme. After that, recognize the decks win condition and try to play around it like any other deck. AP-gain is probably going to destroy you in the final fight but not pressure you before that, so look for ways to end the game early even if it involves risks. Aggro will race your health to the ground, so consider playing more cautiously with your health, keeping in mind that taking damage in order to deal damage will accelerate your rival as well.
Particularly important is to keep in mind the family-types utility bonuses. A Kalphite-themed Morvran is going to have Kalphite Emissaries in its deck, which means he will have a minimum of 6 weapon durability removal available. A demon deck will frequently be exhausted, so be careful if you wish to remove base attack. Equally important is what a family type does not possess. Morvran is limited to stringing together a chapter of creatures in the same family; if that family type doesn't have certain utility effects, he cannot play them. In order to be consistent, he also likely has a sizeable portion of his deck built around that family type which means fitting that utility in elsewhere may be unlikely. On top of all of this, Morvran's bonuses stem from creatures and not support cards. Therefore, you're more likely to get away with something like a weapon when you're not against a Kalphite Morvran, because he won't have an emissary, and he may not run a support card like Bar Fight if he's looking to Level Up.
Morvran's style of comboing together same-family creatures makes him predictable and means he has trouble spontaneously interacting with your choices. As his opponent, you will have more freedom than usual to execute your game plan without obstacle. Keep that in mind. Identify his family-type's strategy and set up a game plan to counter it as best as possible.
Cards[edit | edit source]
The following cards can only be used by Morvran.
|Abyssal Demon||Demon||4||4||2||Exhaust. Remove Exhaust from your next Demon.|
|Bouncer||Beast||2||3||Aggressive. Gain 3 Temporary Attack and make your rival's next creature Aggressive.|
|Chaos Dwogre||Ogre||7||9||24||If your Rival has a weapon, equip a copy of it.|
|Dire Wolf||Beast||7||4||Spend 1 Beast from your hand and gain 1 Base Attack.|
|Dung Kalphite||Kalphite||4||3||14||Remove 4 Armour from rival.||6|
|Gorad||Ogre||4||2||1||Aggressive. Give both Legend's next creatures Aggressive.|
|Grunsh||Ogre||4||4||2||Draw an Ogre with 6 Attack or more.|
|Guard Dog||Beast||3||3||2||Aggressive. Draw a Beast with 5 or more Attack.|
|Hollowtoof||Goblin||6||4||Deal 2 damage to rival, plus 2 damage for each Goblin slain.||3|
|Kalphite Egg||Kalphite||8||Draw a Kalphite with 5 Attack or more.|
|Kalphite Guardian||Kalphite||1||4||12||Kalphite Queen|
|Kalphite Marauder||Kalphite||6||6||3||Draw an Equipment with a weapon reward.|
|Kalphite Queen||Kalphite||7||10||For each Kalphite slain, add Kalphite Guardian to your hand.|
|Mutated Jadinko||None||4||5||2||Remove 4 Attack from your next Creature.|
|Ogress Champion||Ogre||3||5||Set Health and Attack of rival's next Creature equal to rival's Base Attack +1.|
|Traitorous Imp||Demon||2||1||Draw a Slayer Task.|
|Zogre Mauler||Ogre||7||4||11||For each Creature slain by your rival, draw a Creature.|
|Ambushed Hive||None||2||Spend 2 Kalphite from your hand and gain 10 Armour.|
|Anger of Delrith||None||If at least 2 Demons slain, Strike Rival.|
|Beastmaster||None||For each Beast slain, gain 4 Health.|
|Bones||None||Deal 1 damage to both Legends.||Toughened Warrior|
|Charging Monsters||None||Remove health from all creatures equal to the amount of Ogres in your hand.|
|Deadly Prey||None||Deal 3 damage to rival for every Aggressive Creature slain by both Legends.|
|Dragon Egg||None||1||Draw a Dragon with 8 Health or more.|
|Dragon Two Hander||Equipment||5||4/4|
|Goblin Village||Location||2||Both Legends draw a card.|
|Kalphite Acid||None||2||5||Remove 5 Health from your next Kalphite.|
|Level Up||None||If 3 Creatures slain, gain 5 Max Health.|
|Mazchna||Ally||1||For each Creature with 5 or more Attack slain, gain 2 Gold.|
|Preparing to Hunt||None||3||52/2||Draw 1 card.|
|Rush of Blood||Spell||2||Make rival's next Creature Aggressive and increase its health by 1.|
|Set Trap||Spell||1||Remove 3 Weapon Attack and 3 Health from rival.|
|Strength in Numbers||None||For each Goblin slain, draw a Goblin and deal 2 damage to Rival.||2|
|Tame||None||Remove Aggressive from your next Creature.|
|Toughened Warrior||None||For each Ogre slain, add 2 copies of Bones to rival's deck.|
|Woven Carapace||None||For each Kalphite slain, gain 5 Armour.||4|
|Showing 41 cards|