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Spell cards

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These cards are in the spell family.

Name     Family         Rewards
      
Effect     Added by
Alchemy     Spell   Spend weapon and gain 5 Gold.  
Anticipation     Spell   2 Gain Health equal to rival's Total Attack.  
Asphyxiate     Spell   1 Deal damage to rival equal to their next Creature's Attack x2.   Zamorakian Occultist
Assault     Spell   Spend 2 Armour and deal 4 damage to your rival.  
Bash     Spell   1 Rival takes 3 damage and loses 2 Weapon Durability.  
Bind     Spell   3 Deal 1 damage to rival. Strike rival.  
Blood Barrage     Spell   8 Deal 2 damage to rival. Remove 2 Health from your next Creature.   Ancient Spellbook
Blood Share     Spell   Transfer 1 Health to all Creatures in play.  
Blood Tithe     Spell   2 Mortal: Increase Health to 15.  
Boost     Spell   Add 3 Health and 5 Attack to rival's next Creature.   Lunar Spellbook
Borrowed Power     Spell   Gain Temporary Attack equal to rival's Total Attack +1.   Lunar Spellbook
Clairvoyance     Spell   Gain Gold equal to rival's Base Attack.  
Crumble Undead     Spell   2 Remove 8 Health from your next Undead Creature.  
Culling the Weak     Spell   2 If your next Creature has 4 attack or less, reduce its health by 4.  
Dazing Shot     Spell   1 Deal damage to rival equal to their next Creature's Attack.  
Deadshot     Spell   3 If rival has more than 20 health, deal 7 damage to them.   6
Destroy     Spell   Spend 6 Armour to kill your next Creature.  
Divine Storm     Spell   4 Remove 6 Armour from rival. Deal 6 damage to rival.  
Donation     Spell   Add 4 Gold to rival. Draw 3 cards.  
Earth Blast     Spell   6 Deal damage to rival equal to the amount of Support cards in your hand x2.  
Earth Wave     Spell   5 Remove Health from rival equal to your hand size +4. Discard all your cards.  
Enfeeble     Spell   1 Discard 1 random card. Remove 5 Attack from your next Creature.   2
Entangle     Spell   3 Deal Damage to your next Creature equal to your hand size.  
Fire Surge     Spell   3 Remove Health from rival equal to half their Armour.  
Flurry     Spell   Strike your next Creature.  
Frenzy     Spell   Remove 2 Health. Remove Health from your next Creature equal to half your Armour.  
Gorge     Spell   4 Steal up to 3 Health Or Mortal: Steal up to 6 Health from rival.   4
Group Heal     Spell   5 Add 2 Health to rival's next Creature.   Lunar Spellbook
Heist     Spell   1 2 Steal up to 5 Armour from rival.  
Hunger     Spell   2 1 Remove 5 Health.  
Hurl Weapon     Spell   Deal damage to rival equal to your Weapon Durability x2. Remove weapon.  
Ice Barrage     Spell   Deal 5 damage to rival. Remove 4 Health from your next Creature.   Ancient Spellbook
Mass Drain     Spell   1 Steal up to 1 Health from all Creatures in play.  
Preparation     Spell   Gain Gold equal to half your next Creature's Attack.  
Pulverise     Spell   2 Deal damage to rival equal to your Weapon Attack +4. Remove your weapon.  
Reflect     Spell   5 Deal damage to rival equal to your next Creature's Attack.  
Repurpose     Spell   Spend weapon and gain 8 Armour.  
Rush of Blood     Spell   2 Make rival's next Creature Aggressive and increase its health by 1.  
Rush of Strength     Spell   Remove 10 Health. Gain 3 Temporary Attack.   2
Sap Life Force     Spell   1 Steal up to 2 Health from your next Creature.  
Set Trap     Spell   1 Remove 3 Weapon Attack and 3 Health from rival.  
Shadow Barrage     Spell   Remove 1 Base Attack from rival. Remove 2 Attack from your next Creature.   Ancient Spellbook
Shadow Stalk     Spell   3 Battle rival. Or Mortal: Strike rival.  
Shield Dome     Spell   2 22 Gain Armour equal to half your hand size.   3
Slam     Spell   4 Deal 5 damage to rival. Remove 4 Weapon Durability from rival.  
Smoke Barrage     Spell   Deal 3 damage to rival. Rival discards 1 card.   Smoke Barrage
Snap Shot     Spell   1 Deal damage to rival equal to your Weapon Attack +1.  
Stagger     Spell   Exhaust yourself.  
Vampyre Power     Spell   13 3 Remove weapon and all Armour. Increase Max Health by 10.  
Vengeance     Spell   Deal damage to rival equal to your hand size.   Lunar Spellbook
Wind Strike     Spell   Remove 3 Health from rival.  
Wind Surge     Spell   1 If you have 1 Base Attack, remove 6 Health from rival.  
Worthy Opponent     Spell   If your next Creature has 10 or more Health, gain 1 Base Attack.  
Showing 53 cards
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